Jonathan Payne is a freelance artist residing in Santa Clarita, California. His sculptures and paintings focus primarily on creature and character design . He has studied under Jordu Schell (Men In Black, Edward Scissorhands, Avatar), concept sculptor Simon Lee and fine art sculptor John Brown. He prefers to sculpt in oil, polymer and WED clays. Recently he has become consumed with creating an original line of tumorous balls of flesh known as the Fleshlettes. In addition to his macabre "babies" he also enjoys composing fine art sculptures depicting both wildlife and the human form. Jonathan is available for hire as a freelance artist and for individual commissions.
Done on my Nintendo DS with the program "Colors!" Drawn from imagination after a little bit of 'prep' (i.e. looking at pictures of different steaks to see how they're put together.
This is supposedly the final Jr. Nightforce concept art/painting. It is of the magical box/cube that Riley finds. This box unfolds and creates a magical map that leads Riley to his next task at hand.
So I can't believe how effective it is to do a smaller version of a painting (i.e. a digital thumbnail or layout) and then to blow it up and finish it. In this case I created the first (thumbnail painting) in "Colors!" the beautiful painting program for the Nintendo DS. The 2nd picture is the blown-up/finished version that I did in photoshop. Total painting time from start to finish is no more that 2-2.5 hours!!!
I'm still trucking along. Lots of refining to the muscles and skin of the chest, stomach, some smoothing of the skin and head. I need to be done with the sculpt this week.
For my John Brown Maquette Sculpting class I am creating a maquette of Rubber Johnny from the brilliant music video of the same name by Chris Cunningham. At this point I am probably 50 or 60 percent done. We have worked by building up from an armature to a sketal frame that blocks out the bony, rigid masses. Now we have added the muscles. Comments critiques welcome.
A sculpture of Hugo that I made for Lacie as a Christmas present. It's about 4 inches tall on the base and made out of aluminum foil, Super Scupey Firm and acrylic paints. Critiques welcome!
This is the last picture for Gary Vitello's Jr. Nightforce pitch and it's one of my favorites. This is meant to depict an old stone tablet laying next to some old scrolls on a wooden table which is no doubt, very old.
Here is a quick dirty pic of my 'work in progress' alien warrior. This alien is not authentic to the films but instead It's my tweak on the recent designs and is meant to be a personal exercise.
Here is the big group painting with all of the bad guy characters from Nightforce. I spent over 7 hours on this painting reworking and fidgeting different aspects of both the environment and the characters. I'm fairly happy with what I got but I do think i would have been happier if I had got this result in half the time. I feel like this was too slow for so much time against the grindstone. I think that metaphor makes sense...it's late as I write/post this.
These are two final character paintings. The first one is the evil boss of the evil corporation and the second is the mad scientist cohort. Both of these are designs from my co-worker's next cartoon pitch. There should be plenty more where this comes from in the next week. Blogger is having technical problems so I've hosted these images. Below is a thumbnail and then click the link below it for the larger version.
Psychologically speaking, this picture just appeared out of nowhere. It's just a simple painting of a robot traipsing through the forest as it comes upon a monarch butterfly in mid skip.
Like the last picture, this one is big so please click on it to see the more detailed version.
This is a quasi-family portrait of Lacie,Hugo and I that started as a joking sketch (link: http://www.flickr.com/photos/lacierunolfson/634475786/ ) but was requested by Lacie's mom to be turned into a fully painted portrait for her birthday present.
This is my new head that sort of unintentionally looks like a certain someone from a recent super-hero movie. Presented here are a few examples which help to show how it actually has it's own eyes that are physically separate from the rest of the head (something that should be compulsory but is a first for me). Also I'm having fun with the different metallic shader/materials in Zbrush.
Here is my first sculpture in Zbrush 3. This new version of Zbrush is a big improvement that allows the user to sculpt with more control, more response, and greater finesse.
This is a European gentlemen, that would sit around smoking with his fellow hunters, amidst taxidermy, tucked away in a war room somewhere. I called him colonel mustard to poke fun at the stereotypical "great white hunter" characterization.
Here's my initial crack at one I've been having a lot of fun with. This is also the first sculpture I've done with my own copy of Zbrush so I can save it and come back later.
I see this guy as a facial reconstruction patient who has suffered multiple fractures all over his jaw, nose and cheek bones. His x-ray reveals a bunch of fragments of bone screwed together with metal plates.
Here is my favorite of a series of stereo photos I took depicting statues of old Television stars. This one is of Johnny Carson and is presented in cross-eye stereo and Anaglyph (Red/Blue) glasses versions.