About Me

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Santa Clarita, California, United States
Jonathan Payne is a freelance artist residing in Santa Clarita, California. His sculptures and paintings focus primarily on creature and character design . He has studied under Jordu Schell (Men In Black, Edward Scissorhands, Avatar), concept sculptor Simon Lee and fine art sculptor John Brown. He prefers to sculpt in oil, polymer and WED clays. Recently he has become consumed with creating an original line of tumorous balls of flesh known as the Fleshlettes. In addition to his macabre "babies" he also enjoys composing fine art sculptures depicting both wildlife and the human form. Jonathan is available for hire as a freelance artist and for individual commissions.

Wednesday, September 30, 2009

First Polygon Modeling Assignment


We modeled an airplane with simple extrusions and smoothing.

Wednesday, September 23, 2009

Monday, September 21, 2009

WIP: Young Maasai woman w/ long hair




Here is my next work in progress sculpture: A young Maasai woman w/ long hair.

Sunday, September 13, 2009

Bouncing Ball in Maya

Just like in 2D animation we started with a bouncing ball in my Maya class.

Squash and stretch included.

Wednesday, August 26, 2009

Huggus Paper Sculpture Prototype: A ways to go


1st try on b&w paper. Needs a bit of work to define the form and figure out the transparency folding etc.

Sunday, August 23, 2009

A portrait of Fleck




This was done as a portrait of a family friend's dog named Fleck. I was given 4 photos of Fleck as a reference (she has passed away) and asked to reproduce her pose from one picture specifically. Super Sculpey and acrylics.

Wednesday, August 19, 2009

Huggo out the window





The photoshop version of this paper cut-out picture I want to make for Huggo the Hippo.

Monday, August 10, 2009

Audrey



My first paintstop painting. I'm just learning the ropes in this new painting plug-in from Pixologic.

Monday, August 03, 2009

Photoshop class final project: HUGUS



The assignment was to reproduce a real movie poster of a recent or current movie using at least 4 layers, adjustment layers, masks and at least 4 text layers. Must include a simulation of both the visuals and font as well as the full credits (but with your own names, made up names etc.).

I picked one of my absolute favorite posters from Julie Taymour's version of Titus w/ Anthony Hopkins. Once that decision was made it was clear looking at Mr. Hopkin's face that it had to be changed to a bull dog...and I happen to have one in my family.

Hugo and Lacie helped with the source picture and then add another 7-10 hours of minor photoshop tweaks and hand painting the blue paint onto Hugo's face and you get this image.

Thursday, July 30, 2009

Snacking Bear COLORS! sketch


I painted this in bed while watching Kung Fu Panda last night. Definitely getting better in colors as I'm learning more about painting.

Tuesday, July 28, 2009

Cannon Beach


From my memory, imagination and with a little photo reference to try and nail how the light works on the clouds (but not copied from a photo).

Edit: This is my 100th post and I can't think of a better painting to celebrate with :)

Wednesday, July 22, 2009

2nd movie poster


Huggo Movie poster. This is intentionally a little cheesy. I am trying to make this feel a little magical and not from the eyes of a jaded young adult.

Tuesday, July 21, 2009

Sunday, July 19, 2009

Artifice WIP


Here is the new version of the recent "Artifice" WIP painting. The earlier sketch had too many little distracting details so I am focusing first on pairing everything down to basic forms. So far it's not too pleasing to look at but I feel like it's a good step in the right direction.

Painting from life: Out the front window

Thursday, July 16, 2009

Updated: Huggo the Hippo


Here is the final Huggo painting (pending any minor tweaks) as his eyes look a little too intense. While painting I've fallen in love with the idea of giving him two tone irises. My biggest challenge in this revision was to make him more crisp and readable as well as to make the lighting feel more real and make more sense.

Friday, July 10, 2009

Tuesday, July 07, 2009

Friday, July 03, 2009